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Download Games Jagged Alliance Back in Action 2012


Jagged Alliance

Jagged Alliance Back in Action 2012

Download Free PC Game Jagged Alliance Back in Action 2012 Full Version 
Strategy (Real-time / Turn-based / Tactical) / 3D
2012
Going back to improve on older games can sometimes muck up what worked rather than fix what was awry in the first place. That’s partially the case with Jagged Alliance: Back in Action, a remake of the second game in the series that attempts to freshen up the old-school formula. It still looks and plays like a relic from the past, which may be a selling point for some, but the transition from turn-based strategy to quasi real-time combat is a bumpy one. Back in Action can be fun to play, despite the fact that it bogs you down in excessive micromanagement and bludgeons you with some mind-boggling design choices on the battlefield. It’s a game that longtime PC purists will want to love, and you just might if you can tune out the frequent aggravations it throws at you.
Ambushes are the way to go.
Ambushes are the way to go.

The game follows the same story as Jagged Alliance 2; you’re put in command of hiring a ragtag mercenary group to liberate the fictional country of Arulco from the dictatorial regime of the queen. You’re initially armed with enough funds to hire just a few starting mercs from among 40 eccentric military-minded ruffians with different specialties, weapons skills, and distinct personalities. Once your group is formed, you work to reclaim territory from the queen one town at a time through cunning strategy and brute force. Expanding your influence earns you additional sources of income to use for purchasing arms and hiring more mercs to round out your fighting force.
It’s a slow, tedious process early on that grows extremely challenging. Part of the difficulty comes from the abundant choices you have to make with very limited resources. You often have to choose whether you want to shell out for new members, pick up better gear for your current soldiers, or nab extra guns to pass off to the locals to help defend your turf from being taken back. While the original game let you heal troops and repair weapons from the map screen, Back in Action moves these tasks to the battlefield itself. Therefore, there’s not much to do on the map besides move your grouped units in real time to navigate the terrain and engage key enemy positions. Most of the excitement occurs when you zoom in to specific combat encounters.

Interior views can be quite nice, but that means little when you're struggling with the difficult camera.Interior views can be quite nice, but that means little when you’re struggling with the difficult camera.

Instead of the deep turn-based tactical strategy of previous games, Back in Action takes a more fluid approach to combat that moves battles along at a quicker pace but presents some other issues. Selecting your whole group or moving mercs around independently, you direct their actions and select targets in real time. You handle other tasks like manual reloading, using health kits and special gear, swapping out weapons, and changing their stances for better aim right in the midst of the action. There’s a lot of babysitting involved and the real-time format isn’t very conducive to juggling around these tasks effectively in a firefight, particularly when your mercs don’t always respond to your orders as quickly as they need to. It’s easy for foes to get the jump on you, which quickly causes your best laid plans to spiral out of control.
Thankfully, you can pause the gameplay at anytime to consider your strategic options and issue individual sequences of commands to each squad member that play out in real time when you resume. This all works fairly well when you have a small group under your command, but it can get tedious to micromanage the simultaneous actions of multiple large squads. That doesn’t even consider the fact that you have to keep a close eye on the durability of their armor, their ammo and weapons supply, and many other minute details.
Only in guerrilla warfare does it make sense to lie down in the road.Only in guerrilla warfare does it make sense to lie down in the road.

Gaining ground is a slow, patience-draining process early-on. Your force grows larger and earns better equipment, but the difficulty ramps up at an uncomfortably fast pace. Battling a dozen or so foes at a time in the first run of combat encounters forces you to use every possible resource you can scavenge to get by unscathed, but just when you hit a steady stride the game starts doubling and tripling the number of enemies it throws at you in each mission.
The sudden shift is jarring, and getting wiped out over and over again despite your best efforts stinks until you capture enough ground to make your force more formidable. But even then you have to worry about enemies sending squads to reclaim regions you’ve already slogged through in battle. If that happens, you’re stuck fighting some of the same battles over again even though you won the first time. It’s not a pleasant prospect when you just spent an hour or more clawing your way through a particularly tough encounter.
system:
OS: Windows® XP SP 3 (32-64 bits) / Windows Vista® (32-64 bits) / Windows 7® (32-64 bits) CPU: (Minimum) Core 2 Duo Processor (1,8 GHz or better) or similar AMD (Recommended) i5 Processor (2,4 GHz or better) or similar AMD Memory: (Minimum) 2 GB RAM (Windows XP) / 2 GB (Windows Vista and Windows 7) (Recommended) 3 GB for Windows ® XP, 4 GB for Vista / Windows ® 7Video Memory :(Minimum)Shader 3.0 compatible graphics card (Ati 2600, Geforce 8800 or similar) with 512 MB RAM (Recommended) Shader 3.0 compatible graphics card (Ati 5850 and Geforce 460 or better) with 768 MB RAM HDD : 4 GB of free Hard Drive Space/ Sound Card: Microsoft Windows XP/Vista or 7 compatible sound card (100 per cent DirectX 9.0c-compatible)
PC Game Jagged Alliance Back in Action 2012 Video Trailer 

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